
Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. Wand of Fireball I is a Wand in Pathfinder: Wrath of the Righteous. Wand of Fireball I is a level 3 Scroll from the Evocation school. It's easy to show that Empower is better 15.65 of the time and worse 79.5 and as good 4.85. The spell will do 10d6 × 1.5 damage or 60 damage respectively. A successful Reflex save halves this damage.Īll creatures within a 20 foot burst, centered on target point within long range. Fireball As a 3rd level spell, you need to be 9th level to Empower it and 11th level to Maximize it so, to compare apples with apples we'll assume an 11th level caster.


I just still argue that if you have multiattack and can throw two daggers per action you should be able to throw two beads.A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Anyone hasted should be throw two as the rule stands or three if you use action surge. I see your agrument with action surge, but like you said, this isn't casting a spell, so sorcerers metamagic or quicken "spell" don't apply. I hereby bestow you with this knowledge, and do with it what you will, my lovely min-maxer brethren. If its an especially dangerous enemy you need hospitals and lots of them. Some then get enhanced heals later on too. Most magic generals i've tried get healing magic as an option in about 1-6 levels. You need healing magic and master of manoeuver otherwise the general is useless. You can cast 3 fireballs in a single turn if you multiclass and combine Quicken Spell + Action Surge by using a Bonus Action to cast quickened Fireball, and then Action + Action Surge to toss 2 beads from the necklace. Leave the army until you have stacks that can take a fireball hit.84 damage) compared to Meteor Swarms flat 24d6 fire + 8d6 bludgeoning. Delayed Blast Fireball will deal 20d6+14 (avg. Compare a 7th-level fire spell like Delayed Blast Fireball and a 9th-level spell like Meteor Swarm (the only choice), both cast by the same 20th-level Wizard. They can cast fireball through the wand, and then action surge into tossing the bead (tossing only 1 bead a round is better than tossing 2, since they're very much finite, and don't recharge).Īnd last, but certainly not least, a pinnacle of action economy: We support a limited subset of Pathfinder’s rules content. Eldritch Knights count as spellcasters for the purposes of attuning to Wand of Fireballs.Anybody with "Quicken Spell" Metamagic and Fireball spell can cast a quickened Fireball, and follow up with tossing one bead.Anybody with Action Surge can simply use 2 actions to throw 2 beads, effectively hurling 2 fireballs. The latest edition of Pathfinder Second Edition is getting a bit of an upgrade.You can't cast 2 spells in one turn, regardless of metamagic or action surge, BUT the necklace doesn't make you cast a spell - it just reproduces a spell (as opposed to, say, Wand of Fireballs, which indeed makes you actually cast a spell).

By clicking View Page, you affirm that you are at least eighteen years old. Or anybody multiclassed into Fighter (2 levels for Action Surge) or Sorcerer (3 levels for metamagic, or 5 for fireball) Army Battle - Defence vs Fireball :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work.Fighter (Preferably Eldritch Knight, but any fighter will do).

One of the most devastating items in the right hands. Really though - fireball generally is a pretty sub-par use of a 3rd level spell slot for most casters, much less a level 4 slot. Monstrous Compendium Vol 3: Minecraft CreaturesĪh, yes.
